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videx
By @alicesaidhi
Roblox
Mirroredvidex
useful utilities for vide that may come useful while designing UI.
oklab
Performs color transformations to allow you to use OKLab and OKLCh for UI colors.
context
Implements a form of dependency injection to save the need from passing data as props through intermediate components.
Use the provide and consume api's to consume and process values.
store
Implements a store object that can be used within and outside vide for managing
state easily. Use videx.null to set sources initially to nil
Store.new(
{
waving = false
},
function(self)
return {
wave = function()
self.waving = true
end
}
end
)
tween
Implements a tween class useful for playing beautiful animations
local tween = videx.tween {
duration = 2, -- how long a tween takes
ease = "quad", -- the easing style to use
redo = 3, -- the amount of times to redo the animation
delay = 2, -- how long until the animation starts playing
yoyo = true, -- goes back every second redo if true
timescale = 1.5, -- how fast time passes for the tween
redo_delay = 1, -- delay between redo's
stagger = {
amount = 2, -- how long it takes until all animations start playing. cannot combine with each
each = 1, -- how long it takes until the next animation starts playing. cannot combine with amount
ease = "linear" -- the easing style to use
}
}
--- by default, tweens will play. we can pause it if we dont wnat that.
tween:pause()
create "Frame" {
Position = UDim2.fromScale(0.5, 0)
AnchorPoint = Vector2.new(0.5, 0)
-- makes the object tween from the current position to the goal
tween:to(UDim2.fromScale(0.5, 0.5)).Position,
-- makes the object tween from the current anchorpoint to the goal
tween:to(Vector2.new(0.5, 0.5)).AnchorPoint
}
timeline
Implements a timeline class useful for coordinating multiple animations to be played in a given order.
Create a timeline through:
local tl = videx.timeline {
redo = 1, -- the amount of times to repeat
yoyo = true, -- goes back every second redo
timescale = 1, -- how fast time passes for the timeline
delay = 1 -- the delay until the animation begins
}
-- add a tween
local tween1 = tl:tween({
duration = 2
})
local tween2 = tl:tween({
duration = 2
}, "<")
--- use a string to tell videx when to start the animation.
--- this is based off of gsap's timeline
--- use tl:add to manually add tweenables to the timeline.
-- control a timeline through the following function
tl:play()
tl:pause()
tl:resume()
tl:reverse()
tl:restart()
tl:seek(2) -- move timeline to 2 seconds
tl:progress(0.5) -- set timeline to be 50% completed
Package Details
Install command (Click to copy)
Version
0.1.0
License
MIT
Safe for commercial use
License identified from the packaged LICENSE file; the manifest declared none.
Automated license review — not legal advice.
