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rbxcamerashaker
By @arakodev
Roblox
MirroredRbxCameraShaker
Ported for Wally by ArakoDev.
Originally created by Stephen Leitnick.
Original repository: sleitnick/RbxCameraShaker.
RbxCameraShaker is a port of the free Unity3D EZ Camera Shake asset. The Unity3D asset had no licensing information, so I received written permission from the original authors of EZ Camera Shake to port their asset to Roblox.
This module is available from the Roblox library.
Purpose
RbxCameraShaker is a module that lets developers easily add realistic camera shake effects to Roblox games. The module is easy to use and performs well.
Basic Use
Simple example:
local function ShakeCamera(shakeCf)
-- shakeCf: CFrame value that represents the offset to apply for shake effect.
-- Apply the effect:
camera.CFrame = camera.CFrame * shakeCf
end
-- Create CameraShaker instance:
local renderPriority = Enum.RenderPriority.Camera.Value + 1
local camShake = CameraShaker.new(renderPriority, ShakeCamera)
-- Start the instance:
camShake:Start()
-- Apply explosion shakes every 5 seconds:
while (true) do
wait(5)
camShake:Shake(CameraShaker.Presets.Explosion)
end
API
CameraShaker
Static Fields:
CameraShaker.CameraShakeInstance
CameraShaker.Presets
Constructor:
camShaker = CameraShaker.new(renderPriority, bindFunction)
Object Methods:
| Method | Description |
|---|---|
camShaker:Start() | Start the camera shaker |
camShaker:Stop() | Stop the camera shaker |
camShaker:StopSustained([fadeOutTime]) | Stop all sustained shakes |
camShaker:Shake(shakeInstance) | Apply the shake effect once |
camShaker:ShakeSustain(shakeInstance) | Apply the shake effect coninuously |
camShaker:ShakeOnce(magnitude, roughness [, fadeInTime, fadeOutTime, posInfluence, rotInfluence]) | Apply the custom shake effect once |
camShaker:StartShake(magnitude, roughness [, fadeInTime, posInfluence, rotInfluence]) | Apply the custom shake effect continuously |
CameraShakeInstance
This is mostly used internally, but is still exposed for use.
Static Fields:
CameraShakeInstance.CameraShakeState
- FadingIn
- FadingOut
- Sustained
- Inactive
Constructor:
instance = CameraShakeInstance.new(magnitude, roughness, fadeInTime, fadeOutTime)
Object Methods:
| Method | Description |
|---|---|
instance:UpdateShake(deltaTime) | Update the shake |
instance:StartFadeOut(fadeOutTime) | Fade out effect |
instance:StartFadeIn(fadeInTime) | Fade in effect |
instance:IsShaking() | Returns true if shaking |
instance:IsFadingOut() | Returns true if fading out |
instance:IsFadingIn() | Returns true if fading in |
instance:GetState() | Returns the current CameraShakeState |
CameraShakePresets
| Preset | Description | Ideal Type |
|---|---|---|
| Bump | A high-magnitude, short, yet smooth shake | Once |
| Explosion | An intense & rough shake | Once |
| Earthquake | Continuous, rough shake | Sustained |
| BadTrip | Bizarre shake with high magnitude & low roughness | Sustained |
| HandheldCamera | A subtle, slow shake | Sustained |
| Vibration | Rough but low magnitude | Sustained |
| RoughDriving | Slightly rough and medium magnitude | Sustained |
These presets are easy to modify and use. For an example of using one of the presets, look at the Basic Use section.
Package Details
Install command (Click to copy)
Version
0.1.1
License
MIT
Safe for commercial use
Automated license review — not legal advice.
