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By @blinkybool

Roblox

Mirrored

metaboard

Multiplayer drawing boards for sharing knowledge in Roblox.

Installation

There are two components to install: the metaboard backend code, and a metaboard model to draw on.

From Github Releases

Download the latest release (look for metaboard-v*.rbxm). In Roblox Studio, right click on ServerScriptService, click Insert from File and insert the metaboard-v*.rbxm file. This contains the Scripts, LocalScripts and Guis for handling all metaboard interaction and DataStore persistence. You will need to manually update this file if you want the newest release.

Adding boards to your game

metauni maintains a few example boards you can use. The easiest method to add these in Roblox Studio is to go to Toolbox > Marketplace and search "metaboard".

Don't be afraid to resize and stretch these boards as you please!

Board Structure

A metaboard can be either a Part or a Model with a PrimaryPart (the latter is recommended). To turn a Part/Model into a metaboard, use the Tag Editor plugin to give it the tag "metaboard". Then add any of the following optional values as children.

ObjectNameValueDescription
StringValueFaceString (one of "Front" (default), "Back", "Left", "Right", "Top", "Bottom")The surface of the part that should be used as the board

If the metaboard is a Model, the PrimaryPart should be set to the part which defines the drawing surface of the model (make sure the right Face : StringValue is configured).

For more customised positioning of the board, make an invisible part for the board and size/position it on your model however you like (you should tag the parent model as the metaboard, not the invisible part, and remember to set the invisible part as the PrimaryPart).

Custom Configuration

All of the configuration values used in metaboard are stored in a ModuleScript at metaboard -> metaboardCommon -> Config. There are cases where you may want to use different config values on a per-place basis. Instead of modifying the Config script, you can copy the ModuleScript called metaboardPlaceConfig from metaboard to ReplicatedStorage. This ModuleScript returns a function which takes the config table as its argument and modifies the keys (no return value). All scripts that import the original Config file will receive the table with these edits applied (but only if metaboardPlaceConfig is a child of ReplicatedStorage).

You can keep this same config file around when you update the metaboard package.

Persistent Boards

Any metaboard can be synced to a DataStore so that it retains its contents across server restarts.

By default, metaboard uses a datastore called "MetaboardPersistence" to save and restore board data. You can configure which datastore is used in metaboardPlaceConfig. For example you could use a different datastore for each place. There you can also set Config.Persistence.ReadOnly to true, so that you can see and draw on the existing boards in Studio without modifying anything in the datastore.

Note that Config.Persistence.DataStoreName is ignored in pockets, where automatic naming is used.

To enable persistence for a board, create an IntValue under the board called PersistId and choose a unique value. This value is used to determine the key in the datastore where the board data will be saved, so it must be unique to prevent overwriting another board's data. You should also keep track of keys you've used in the past for the same reason.

Since persistent boards use the Roblox DataStore API there are several limitations you should be aware of:

  • The DataStore keys for persistent boards are the same in any live server, and SetAsync is currently used rather than UpdateAsync, so there is a risk of data corruption if two players in different servers attempt to the use the "same" persistent board. We strongly recommend therefore that you reserve use of persistent boards to private servers.

  • Changed persistent boards are autosaved by default every 30sec - this can be modified (see Custom Configuration).

  • On server shutdown there is a 30sec hard limit, within which all boards which have changed after the last autosave must be saved if we are to avoid dataloss. A full board costs about 1.2sec to save under adversarial conditions (i.e. many other full boards). So if we assume we have 20 of those 30 seconds for metaboard shutdown, we can afford at most 16 changed boards per autosave period. There is a budget for datastore requests, but the more likely bottleneck is save time per-board.

License

metaboard uses the MPL-2.0 License. See LICENSE.

External packages used in metaboard can be found under packages, and license information for those packages in packages/LICENSES.md.

Package Details

Install command (Click to copy)


Version

0.1.3-rc.5

License

AGPL-3.0

error

Legal risk for closed-source games

infoStrongest copyleft: even network use counts as distribution, so running this in a live game plausibly requires releasing your game's entire source under AGPL-3.0. Not recommended for closed-source projects.

infoLicense identified from the packaged LICENSE file; the manifest declared none.

Automated license review — not legal advice.