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head-converter
By @boojieq
Roblox
MirroredHead Converter
This is a simple library for converting heads / faces between their classic & dynamic variants
- Works on both R6 and R15
- Supports both MeshPart and Part w/ Mesh heads on R15
- Supports head shapes
- Uses scraped data of items / bundles and their ids, may have some errors that require manual correction
Use
HeadConverter.ConvertDescription(description: HumanoidDescription, options: ConvertOptions)HeadConverter.ConvertHumanoid(humanoid: Humanoid, options: ConvertOptions)
ConvertOptions is a dictionary that takes the following:
["HeadType"]: ("Dynamic" | "Classic")- what type of head to convert to["MeshType"]: ("MeshPart" | "Mesh")?- what mesh type to use for R15 characters, defaults to either being based on the character's already existing head if called from ConvertHumanoid, orWorkspace.MeshPartHeadsAndAccessories["RigType"]: Enum.HumanoidRigType?- specifying the rig type lets the converter know how to handle certain cases, defaults to either the humanoid's rig type if called from ConvertHumanoid, or an R15 rig type
Package Details
Install command (Click to copy)
Version
1.0.2
License
MIT
Safe for commercial use
Automated license review — not legal advice.
