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head-converter

By @boojieq

Roblox

Mirrored

Head Converter

This is a simple library for converting heads / faces between their classic & dynamic variants

  • Works on both R6 and R15
  • Supports both MeshPart and Part w/ Mesh heads on R15
  • Supports head shapes
  • Uses scraped data of items / bundles and their ids, may have some errors that require manual correction

Use

  • HeadConverter.ConvertDescription(description: HumanoidDescription, options: ConvertOptions)
  • HeadConverter.ConvertHumanoid(humanoid: Humanoid, options: ConvertOptions)

ConvertOptions is a dictionary that takes the following:

  • ["HeadType"]: ("Dynamic" | "Classic") - what type of head to convert to
  • ["MeshType"]: ("MeshPart" | "Mesh")?- what mesh type to use for R15 characters, defaults to either being based on the character's already existing head if called from ConvertHumanoid, or Workspace.MeshPartHeadsAndAccessories
  • ["RigType"]: Enum.HumanoidRigType? - specifying the rig type lets the converter know how to handle certain cases, defaults to either the humanoid's rig type if called from ConvertHumanoid, or an R15 rig type

Package Details

Install command (Click to copy)


Version

1.0.2

License

MIT

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Safe for commercial use

Automated license review — not legal advice.