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firstpersondetector
By @coffilhg
Roblox
MirroredFirstPersonDetector
Detect whenever the Local Player enters/leaves First Person View:
FirstPersonDetector.OnPersonViewChanged:Connect(function(isInFirstPersonView: boolean)
print(`You have just {isInFirstPersonView and "entered" or "left"} the First Person View!`)
end)
or read the state anytime
print(`You are currently{FirstPersonDetector.IsInFirstPersonView and "" or " not"} in the First Person View!`)
Available Here!
-
This repository ~ src/init.luau
-
FirstPersonDetector = "coffilhg/firstpersondetector@1.0.0" -
Rotriever
FirstPersonDetector = "github.com/Coffilhg/Useful-Modules@FirstPersonDetector/1.0.0"
To-Do
- Expand the README
DEPENDENCIES
License / License & Attribution
Licensed under the Apache License, Version 2.0.
You may use, modify, and redistribute this module freely, provided that the original copyright notice and license header at the top of the file are preserved.
See the Apache License 2.0 for full terms.
Attribution to all dependencies is included in Notice
© 2026 Coffilhg
Package Details
Install command (Click to copy)
Version
1.0.0
License
Apache-2.0
Safe for commercial use
Modified files must carry a notice of changes. If the package ships a NOTICE file, its attributions must be preserved.
Automated license review — not legal advice.
