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perfectsignal
By @coffilhg
Roblox
MirroredPerfectSignal (GoodSignal)
The same as GoodSignal, just with a complete type definition and a fix of an error in Signal:Wait found by Crusherfire
This module will most probably never be updated - it seems perfect.
A Roblox Lua Signal implementation that has full API and behavioral parity with Roblox' RBXScriptSignal type.
Available Here!
- This repository ~ src/init.luau
- Wally
PerfectSignal = "coffilhg/perfectsignal@1.0.1" - Rotriever
PerfectSignal = "github.com/Coffilhg/PerfectSignal@1.0.1"
Full API
-- Create
local sig = Signal.new()
-- Connect and Fire
local connection = sig:Connect(function(arg1, arg2) ... end)
sig:Fire(param1, param2)
-- Wait on Fire
local param1, param2 = sig:Wait()
-- Disconnect
connection:Disconnect()
sig:DisconnectAll()
No Memory Leaks!
GoodSignal is implemented in pure Lua (using the task library, rather than internally using a BindableEvent), so it does not suffer from memory leaks. Even if you don't Disconnect all of the connections on a GoodSignal, everything will still be GCed normally.
Package Details
Install command (Click to copy)
Version
1.0.1
License
MIT
Safe for commercial use
Automated license review — not legal advice.
