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character-sounds
By @egomoose
Roblox
MirroredCharacter Sounds
A replacement implementation of the RbxCharacterSounds script that is typically loaded into players by default.
Get it here:
API
--[=[
Creates a new sound listener
@param director Model -- The character model used to track state for playing sounds
@param performer Model? -- The character model the sounds will play on. Defaults to `director` if nil
@return SoundController: {
cleanup: () -> (), -- stops sounds from playing and cleans them up
}
--]=]
function module.listen(director: Model, performer: Model?): SoundController
--[=[
Creates a new sound listener
@param performer Model -- The character model the sounds will play on
@return ManualSoundController: {
cleanup: () -> (), -- stops sounds from playing and cleans them up
fireState: (Enum.HumanoidStateType, ...any) -> (), -- fire a humanoid state for a reactive sound transition
setVelocity: (Vector3) -> (), -- set the root part velocity
setMoveDirection: (Vector3) -> (), -- set the humanoid's move direction
}
--]=]
function module.manual(performer: Model): ManualSoundController
An example of using this package to replicate the standard RbxCharacterSounds script can be found here.
Package Details
Install command (Click to copy)
Version
0.2.1
License
MIT
Safe for commercial use
Automated license review — not legal advice.
