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data-structures-in-luau
By @fly-san
Roblox
MirroredData structures in luau
Small compilation of data structures written in Luau
Ever wanted to use structures other than arrays or dictionaries in lua? Me neither. But often, using predefined data structures is faster to implement and ultimately saves precious time for programmers.
This module contains object oriented structures
A proper documentation may be created at some point in the future.
- Data structures can be created by requiring its module, then calling it with the structure initialization arguments.
Example:
local Queue = require(path/to/location)
local q = Queue(5) -- Create queue with max size 5
q:Enqueue("Hello, world!")
q:Dequeue()
- Methods use PascalCase, e.g.
stack:Push(1) - Class functions use camelCase, as in
Stack.tostring(stack)
Caveats
Some structures have internal Data or Size properties, but these should not be used externally under normal circumstances. Instead, you should use the provided structure API. Size can usually be obtained with :GetSize().
Installation
You can use Wally, with this repository as a dependency.
# Wally config
...
[dependencies]
DataStructures = "fly-san/data-structures-in-luau@^0.1.7"
Data Structures:
More data structures, and documentation, to come.
Stack
Linked list
Queue
Circular queue (circular buffer, ring)
Binary Heap
License
This repository is available under the MIT license.
Package Details
Install command (Click to copy)
Version
0.1.10
License
MIT
Safe for commercial use
Automated license review — not legal advice.
