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fission

By @hawdevelopment

Roblox

Mirrored

Fission

An optimized fork of Fusion. Huge props to Elttob, Fusion is truely awesome. One of the best projects I've ever seen.

Fission should only be used if you want really good performance. Consider Fusion if you dont plan on maximising fps.

Changes from Fusion:

  • Computed now has a second optional argument recapture. If recapture is a boolean parameter and will only change the behavior of the computed if set false. If recapture is passed as false, it will not try to find used state objects when an update happens. This is good when you dont plan on adding and removing states in the computed.
  • Observers will be stored for future use in states. If you create to observers for the same state, it would be the same object.
  • Added DoScheduling symbol. When added to a property table and the value is set to false, Fission will no longer use the scheduler for that object. Instead it will just set the property. (I plan to set DoScheduling to false by defualt for future releases.)

Package Details

Install command (Click to copy)


Version

0.1.0

License

MIT

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Safe for commercial use

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