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analytics
By @moxxum
Roblox
Mirroredanalytics
Event emitter over Roblox AnalyticsService (funnel + custom events) with a batching
queue (default 20 calls/s, oldest-dropped beyond 500 queued) so bursts never blow the
service's rate budget. Standard events built in: session_start, session_end
(duration as value), funnel steps, purchase_prompted, purchase_completed,
d1_flag. Optional external HTTP sink, off by default.
Server realm: Analytics = "moxxum/analytics@0.1.0" under [server-dependencies].
API
Analytics.Init(config?) -- once; hooks session_start/session_end unless AutoSession = false
Analytics.Custom(player, name, value?, fields?) -- fields: up to 3 strings
Analytics.FunnelStep(player, funnel, step, stepName?, fields?)
Analytics.PurchasePrompted(player, "product"|"pass", id)
Analytics.PurchaseCompleted(player, "product"|"pass", id, robuxSpent?)
Analytics.FlagD1(player, firstJoinUnix) -- fires d1_flag once if 20-52h since first join
Config: AutoSession (default true), MaxQueue (500), FlushPerSecond (20),
HttpSink = { Url, IntervalSeconds? } (posts JSON batches; only enable per-game, keys
belong in Roblox secrets, never in git).
Funnel session IDs are managed internally per player+funnel; step == 1 starts a new
funnel session. monetize wires purchase events via its callbacks:
Monetize.Init({
GetProfile = DataKit.Get,
OnPurchasePrompted = Analytics.PurchasePrompted,
OnPurchaseCompleted = Analytics.PurchaseCompleted,
})
D1 instrumentation: store the first-join unix time in the datakit profile, call
Analytics.FlagD1(player, profile:Get("FirstJoinAt")) after load.
Test
rojo build test.project.json -o test.rbxl, open in Studio, Play Solo, expect
[analytics-test] ALL PASS (verifies queueing + drain; dashboard delivery can't be
verified from Studio).
Package Details
Install command (Click to copy)
Version
0.1.0
License
MIT
Safe for commercial use
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