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logging
By @ozzypig
Roblox
MirroredLogging v0.3.0
Logging is a logging library for Roblox that takes after Python's logging library. It has no dependencies and is lightweight.
Quick-Start
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Logging = require(ReplicatedStorage:WaitForChild("Logging"))
-- Do this just once at startup:
Logging:basicConfig{level="Debug"; format="%(name)s:%(level)s:%(message)s"}
-- Now log events when they happen:
Logging:debug("Hello, world")
-- Using a Logger object for your module/game:
local logger = Logging:getLogger("MyGame")
logger:debug("Created %d zombies", 5)
logger:info("Starting round with %d players", 2)
logger:warning("Watch out, the %s might %s", "balloon", "pop")
logger:error("DataStores might be down")
logger:critical("A real showstopper, closing server")
-- Filter logs lower than a certain level:
logger:setLevel("Info")
-- Use child loggers for subsystems:
logger:getChild("DataStores"):info("Loaded player data")
Dive right into the Getting Started guide for more.
Development
- Visual Studio Code
- Markdown (.md) linted using markdownlint
- Luau code (.lua) linted using selene
- Built using Rojo 7:
- default.project.json builds the library as a model, can be included in other Rojo projects which depend on this library.
- test.project.json builds a place which runs unit tests
(open in Roblox Studio and click Run).
- Tests can be found in tests/Tests.lua
- Makefile included with several useful targets (
test,serve) which operate on the Rojo project files above. - wally.toml: package manifest for wally
- moonwave.toml Configuration for building documentation using Moonwave
Package Details
Install command (Click to copy)
Version
0.3.0
License
MIT
Safe for commercial use
The package archive does not include its license text; the license is declared in its manifest metadata.
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