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prisma
By @reimakesgames
Roblox
MirroredPrisma
A flexible Character System that can be integrated in any Framework
Why Prisma?
Prisma is an easy plug-and-play framework that you can easily integrate with a few lines of code. It supports visuals and physics similar to Minecraft and Quake Engine respectively.
Features
- Head Facing Mouse or Camera
- Arm following Mouse or Camera while tool is equipped
- Torso lag (Minecraft like)
- Acceleration and Deceleration (TBA)
- Bunny hopping (TBA)
- Fall Damage (TBA)
API
Client Functions
:ToggleMouseTracking(Enabled: boolean)
If set to true, the head and other moving limbs follow the mouse instead of the camera.
:ToggleTorsoLag(Enabled: boolean)
If set to true, disables Humanoid.AutoRotate and enables the torso movement thing. (I don't know what it's called)
Else, it reenables AutoRotate, skipping all calculations.
:ToggleArms(Left: boolean, Right: boolean)
:ToggleLeftArm(Enabled: boolean) or :ToggleRightArm(Enabled: boolean)
Enables respective arms
:ToggleLegRotation(Enabled: boolean)
Toggle for leg rotation for a pseudo-footplanting function
Credits
Authored/Co-Authored by: Me and Synthranger_
Package Details
Install command (Click to copy)
Version
0.2.2
License
BSD-3-Clause
Safe for commercial use
The copyright notice must be preserved in copies. The author's name may not be used to promote your product.
License identified from the packaged LICENSE file; the manifest declared none.
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