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snapdragon
By @vorlias
Roblox
MirroredLibrary for UI dragging support, with snapping capabilities in Roblox.
Documentation for Snapdragon can be found at https://roblox-aurora.github.io/rbx-snapdragon
Basic Usage
// Typescript
import { createDragController } from "@rbxts/snapdragon";
const controller = createDragController(gui, {SnapEnabled: true});
controller.Connect() // Attaches the controller to the gui you specify
controller.Disconnect() // Will disconnect the drag controller from the Gui
-- Lua
local Snapdragon = require(snapdragonModule)
local controller = Snapdragon.createDragController(gui, {SnapEnabled = true})
controller:Connect() -- Attaches the controller to the gui you specify
controller:Disconnect() -- Will disconnect the drag controller from the Gui
Usage with Roact
If you want to use Snapdragon with Roact, simply use Roact.Ref with the object you want to be draggable, and create and assign a controller in the didMount method to the ref's instance.
FAQ
Why not just use GuiObject.Draggable?
Draggable is deprecated. It never worked well and isn't flexible - as discussed here.
This library aims to add the ability to make your UI draggable without the extra work on your part, as well as make it more flexible with snapping capabilities and constraints (soon™)
What about controller support?
I would like to add the ability for controllers to drag UI elements at some point. Some console games actually have a faux-mouse type dragging system, it would function in a similar fashion.
API
The API for Snapdragon can be found here
There will eventually™ be proper docs for this library.
Package Details
Install command (Click to copy)
Version
2.0.0
License
MIT
Safe for commercial use
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